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    <title>7DRL 2013 on mWall</title>
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    <description>Recent content in 7DRL 2013 on mWall</description>
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    <copyright>&amp;copy; 2017-2023&lt;br&gt;Michał Walczak&lt;br&gt;All rights reserverd</copyright>
    <lastBuildDate>Tue, 30 Jul 2013 22:29:10 +0000</lastBuildDate>
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      <title>Stabby 7DRL Challenge 2013 Post-Mortem &amp; What’s going on</title>
      <link>https://www.michalwalczak.eu/mwall/post/2013-07-30-stabby-7drl-challenge-2013-post-mortem-whats-going-on/</link>
      <pubDate>Tue, 30 Jul 2013 22:29:10 +0000</pubDate>
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      <description>&lt;p&gt;Hello everyone,&lt;/p&gt;&#xA;&lt;p&gt;Long time no post, as some like to say. And the last post was announcing my 7DRL, which may look like it was a runaway project.&lt;/p&gt;&#xA;&lt;p&gt;I did however change the project status to “Failure” when the time was up, a gesture that – by folks at RLR – meant I cared. And I did. I still do.&lt;/p&gt;&#xA;&lt;p&gt;This article is meant to be the usual post-mortem of a software project, highlighting both good and bad things that happened. By the end I want to mention some other stuff I&amp;rsquo;ve been working on.&lt;/p&gt;</description>
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      <title>Stabby 0h</title>
      <link>https://www.michalwalczak.eu/mwall/post/2013-03-11-stabby-0h/</link>
      <pubDate>Sun, 10 Mar 2013 23:24:16 +0000</pubDate>
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      <description>&lt;p&gt;Hello visitors,&lt;/p&gt;&#xA;&lt;p&gt;As with &lt;a href=&#34;https://www.michalwalczak.eu/mwall/tags/7drl-2012/&#34;&gt;last year&lt;/a&gt;, I’m taking part in the 7 Day Roguelike Challenge.&lt;/p&gt;&#xA;&lt;p&gt;Last time my game was a simple twist on the roguelike formula, making it more into an action game than a deep tactical stuff. I’ve also used a modified code from the python+libtcod tutorial that almost everyone and they mother used by now. However, this was pretty much my first game jam, and I have been doing any coding for only about 6 months back then.&lt;/p&gt;</description>
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