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    <title>Games on mWall</title>
    <link>https://www.michalwalczak.eu/mwall/topics/games/</link>
    <description>Recent content in Games on mWall</description>
    <generator>Hugo</generator>
    <language>en-gb</language>
    <copyright>&amp;copy; 2017-2023&lt;br&gt;Michał Walczak&lt;br&gt;All rights reserverd</copyright>
    <lastBuildDate>Tue, 30 Jul 2013 22:29:10 +0000</lastBuildDate>
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    <item>
      <title>Stabby 7DRL Challenge 2013 Post-Mortem &amp; What’s going on</title>
      <link>https://www.michalwalczak.eu/mwall/post/2013-07-30-stabby-7drl-challenge-2013-post-mortem-whats-going-on/</link>
      <pubDate>Tue, 30 Jul 2013 22:29:10 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2013-07-30-stabby-7drl-challenge-2013-post-mortem-whats-going-on/</guid>
      <description>&lt;p&gt;Hello everyone,&lt;/p&gt;&#xA;&lt;p&gt;Long time no post, as some like to say. And the last post was announcing my 7DRL, which may look like it was a runaway project.&lt;/p&gt;&#xA;&lt;p&gt;I did however change the project status to “Failure” when the time was up, a gesture that – by folks at RLR – meant I cared. And I did. I still do.&lt;/p&gt;&#xA;&lt;p&gt;This article is meant to be the usual post-mortem of a software project, highlighting both good and bad things that happened. By the end I want to mention some other stuff I&amp;rsquo;ve been working on.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Stabby 0h</title>
      <link>https://www.michalwalczak.eu/mwall/post/2013-03-11-stabby-0h/</link>
      <pubDate>Sun, 10 Mar 2013 23:24:16 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2013-03-11-stabby-0h/</guid>
      <description>&lt;p&gt;Hello visitors,&lt;/p&gt;&#xA;&lt;p&gt;As with &lt;a href=&#34;https://www.michalwalczak.eu/mwall/tags/7drl-2012/&#34;&gt;last year&lt;/a&gt;, I’m taking part in the 7 Day Roguelike Challenge.&lt;/p&gt;&#xA;&lt;p&gt;Last time my game was a simple twist on the roguelike formula, making it more into an action game than a deep tactical stuff. I’ve also used a modified code from the python+libtcod tutorial that almost everyone and they mother used by now. However, this was pretty much my first game jam, and I have been doing any coding for only about 6 months back then.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Sil is now on AUR</title>
      <link>https://www.michalwalczak.eu/mwall/post/2013-02-23-sil-is-now-on-aur/</link>
      <pubDate>Sat, 23 Feb 2013 12:32:32 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2013-02-23-sil-is-now-on-aur/</guid>
      <description>&lt;h2 id=&#34;disclaimer-added-nov-2017&#34;&gt;Disclaimer [Added Nov 2017]&lt;/h2&gt;&#xA;&lt;p&gt;The version of the AUR Package I created can still be found here &lt;a href=&#34;https://github.com/aur-archive/sil&#34;&gt;https://github.com/aur-archive/sil&lt;/a&gt;.&lt;br&gt;&#xA;However, I didn&amp;rsquo;t migrate it to the new git format in 2015, so while the link you find below works, it now leads to a new package created and maintained by someone else.&lt;br&gt;&#xA;Still leaving this up for bragging rights or archiving reasons.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Spaced \o/</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-10-06-spaced/</link>
      <pubDate>Sat, 06 Oct 2012 16:45:17 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-10-06-spaced/</guid>
      <description>&lt;p&gt;After a really long break I took from dev and this blog I’ve decided to do some actual work again.&lt;/p&gt;&#xA;&lt;p&gt;Behold, &lt;strong&gt;Spaced&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;&#xA;      &lt;iframe allow=&#34;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen&#34; loading=&#34;eager&#34; referrerpolicy=&#34;strict-origin-when-cross-origin&#34; src=&#34;https://www.youtube-nocookie.com/embed/KpGlz-yDB7I?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; title=&#34;YouTube video&#34;&gt;&lt;/iframe&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&lt;p&gt;This is after a week of work separated by several weeks of inactivity.&lt;/p&gt;&#xA;&lt;p&gt;Originally attempted for 7DFPS, severely overestimated my abilities, so now it’s just a small project I do on the side.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warden 1.2 Released</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-29-warden-1-2-released/</link>
      <pubDate>Thu, 29 Mar 2012 18:55:03 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-29-warden-1-2-released/</guid>
      <description>&lt;p&gt;Hey, here’s another bugfix/balance release. Should be a bit more fun to play and a lot less crashy!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warden 1.1 Released</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-25-warden-1-1-released/</link>
      <pubDate>Sun, 25 Mar 2012 08:28:25 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-25-warden-1-1-released/</guid>
      <description>&lt;h2 id=&#34;-newest-version-here-&#34;&gt;&amp;raquo; &lt;a href=&#34;https://www.michalwalczak.eu/mwall/post/2012-03-29-warden-1-2-released/&#34;&gt;NEWEST VERSION HERE&lt;/a&gt; &amp;laquo;&lt;/h2&gt;</description>
    </item>
    <item>
      <title>7DRL Challenge 2012 Post-mortem</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-20-7drl-challenge-2012-postmortem/</link>
      <pubDate>Tue, 20 Mar 2012 13:49:40 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-20-7drl-challenge-2012-postmortem/</guid>
      <description>&lt;h2 id=&#34;tldr-8211-it-went-well&#34;&gt;TL;DR – It went well.&lt;/h2&gt;&#xA;&lt;p&gt;Click &amp;lsquo;read more&amp;rsquo; for cake.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warden 1.0 7DRL 2012 Release</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-18-warden-1-0-7drl-2012-release/</link>
      <pubDate>Sun, 18 Mar 2012 12:11:48 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-18-warden-1-0-7drl-2012-release/</guid>
      <description>&lt;h2 id=&#34;-newest-version-here-&#34;&gt;&amp;raquo; &lt;a href=&#34;https://www.michalwalczak.eu/mwall/post/2012-03-29-warden-1-2-released/&#34;&gt;NEWEST VERSION HERE&lt;/a&gt; &amp;laquo;&lt;/h2&gt;&#xA;&lt;p&gt;I am posting this later than my 168h (I’ve started and finished on Saturdays 11:45 CET), but I wanted to make sure the system specific packages work. Windows libtcod dll crashed a bit so I had to get that fixed.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warden – 24h left</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-16-warden-24h-left/</link>
      <pubDate>Fri, 16 Mar 2012 09:29:04 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-16-warden-24h-left/</guid>
      <description>&lt;p&gt;I’m almost done!&lt;/p&gt;&#xA;&lt;p&gt;The main game is mostly complete, I’ve added a high score system and screen that shows your highest 10 scores.&lt;/p&gt;&#xA;&lt;p&gt;To be added still are the Big Bad Boss, the game ending (I’ve decided that I don’t want an infinite game after all), and the help screen. I am considering doing some graphical niceties like blood spatters and less rigid fov, but that’s on ‘Would Be Nice If’ list.&lt;/p&gt;</description>
    </item>
    <item>
      <title>So, it has come to this</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-15-so-it-has-come-to-this/</link>
      <pubDate>Thu, 15 Mar 2012 08:57:11 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-15-so-it-has-come-to-this/</guid>
      <description>&lt;p&gt;I’ve failed with Artifact. The project I’ve envisioned for 7DRL Challenge is too large, too complex for my programming skills for now. Also my code base sucks. I’m putting Artifact on back-burner for undefined amount of time. But I want to revisit this idea sometime in the future, so not all is lost.&lt;/p&gt;&#xA;&lt;h2 id=&#34;king-is-asleep-long-live-the-king&#34;&gt;King is asleep, long live the King&lt;/h2&gt;&#xA;&lt;p&gt;No worries, after some rants on #rgrd and wasting a day, I’ve come up with an idea for a smaller scope game that I have a chance to finish on time, Saturday 11:45 CET. Behold, the &lt;a title=&#34;warden:github&#34; href=&#34;https://github.com/magikmw/warden&#34; target=&#34;_blank&#34;&gt;Warden&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Artifact, Update 1 (46h in)</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-12-artifact-update-1-46h-in/</link>
      <pubDate>Mon, 12 Mar 2012 08:28:54 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-12-artifact-update-1-46h-in/</guid>
      <description>&lt;p&gt;It’s not going well.&lt;/p&gt;&#xA;&lt;p&gt;I have managed to split my codebase from &lt;del&gt;&lt;a title=&#34;firstrl:github&#34; href=&#34;https://github.com/magikmw/firstrl&#34; target=&#34;_blank&#34;&gt;firstrl&lt;/a&gt;&lt;/del&gt; (dead link) into several files, removed some things that I didn’t need and create a ‘global variable object’ that handles all the important thing I’ll have to have saved.&lt;/p&gt;&#xA;&lt;p&gt;The main problem right now?&lt;/p&gt;&#xA;&lt;p&gt;Game’s main logic is not flexible enough to handle several mouse-checking requests every libtcod frame. It is bad, I cannot make mouse movement work with what I have.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Ready, set, go!</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-10-ready-set-go/</link>
      <pubDate>Sat, 10 Mar 2012 10:45:16 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-10-ready-set-go/</guid>
      <description>&lt;p&gt;As of now, &lt;strong&gt;11:45 CET (GMT +1) 10th March 2012&lt;/strong&gt; I’m typing “git init” and start coding my 7DRL – &lt;em&gt;&lt;strong&gt;Artifact&lt;/strong&gt;&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;p&gt;My previous plans of making daily updates may be unrealistic. Main goal updates feel more natural.&lt;/p&gt;&#xA;&lt;p&gt;If you are still interested in my game, check &lt;a href=&#34;https://www.michalwalczak.eu/mwall/post/2012-03-08-7drl-2012-challange-plans-and-preparations/&#34;&gt;my previus post&lt;/a&gt; that explains what Artifact is supposed to be in seven days.&lt;/p&gt;&#xA;&lt;p&gt;Cheers!&lt;/p&gt;&#xA;&lt;p&gt;M.&lt;/p&gt;</description>
    </item>
    <item>
      <title>7DRL 2012 Challenge Plans and Preparations</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-03-08-7drl-2012-challange-plans-and-preparations/</link>
      <pubDate>Thu, 08 Mar 2012 09:51:38 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-03-08-7drl-2012-challange-plans-and-preparations/</guid>
      <description>&lt;p&gt;&lt;a title=&#34;7DRL 2012:roguebasin&#34; href=&#34;http://www.roguebasin.com/index.php?title=7DRL_Challenge_2012&#34; target=&#34;_blank&#34;&gt;The 2012&lt;/a&gt; [Seven Day Roguelike Challenge][1] is starting this weekend, and I’m ankles deep in preparations.&lt;/p&gt;&#xA;&lt;p&gt;My entry will be Artifact (nobody has taken this name yet, really?), a game paying homage to the artifact mugs of Dwarf Fortress.&lt;/p&gt;</description>
    </item>
    <item>
      <title>On libtcod fog of war</title>
      <link>https://www.michalwalczak.eu/mwall/post/2012-02-13-on-libtcod-fog-of-war/</link>
      <pubDate>Mon, 13 Feb 2012 10:55:20 +0000</pubDate>
      <guid>https://www.michalwalczak.eu/mwall/post/2012-02-13-on-libtcod-fog-of-war/</guid>
      <description>&lt;p&gt;Google is a curious device. It points its users to my blog post tagged ‘&lt;del&gt;&lt;a title=&#34;libtcod homepage&#34; href=&#34;&#34;&gt;libtcod&lt;/a&gt;&lt;/del&gt; (dead link, go to &lt;a href=&#34;https://bitbucket.org/libtcod/libtcod&#34;&gt;https://bitbucket.org/libtcod/libtcod&lt;/a&gt; ) fog of war’, despite it not having much to do with actual instructions on how that works. I’ve decided to write an actual post about it, so you won’t be disappointed next time you click the google link pointing to my blog. Read on if that’s why you’re here.&lt;/p&gt;</description>
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